Executes its contents and appends the output to the contents of the selected element(s). Return the named template definition, or null on failure. May also be, and often is, used to add additional story UI elements and content to the UI bar. Because replacement is recursive, care must be taken to ensure infinite loops are not createdthe system will detect an infinite loop and throw an error. Returns the number of existing templates. The entire Options systemMenuOptions special passage, options special variable, and associated macroshas been scrapped for numerous reasonsit was always a hack, required copious amounts of boilerplate code to be useful, etc. For example: Deprecated: Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). Global event triggered once just before the page is reloaded when Engine.restart() is called. .on() in the jQuery API docs for more information. Note: The Share dialog only displays linksspecifically, anything that creates an anchor element (). Tag it with the appropriate media passage special tag, and only that tagsee below. Thanks for submitting an issue. Creates a link that undoes past moments within the story history. Note: Create a save, then edit the code as follows: Running that, you'll see $x is 0 and $y is 1. NOTE: This should not be confused with story variables, which start with a $e.g., $foo. In Canada, Essential Audio Corp. is configured to do basic repairs, but for more complicated fixes, the unit is sent to SweetVinyl's home base in California. For the former, the simplest is probably to just make the functions auto-globals. Warning: A fullscreen options object should have some of the following properties: Note: Creates a link that silently executes its contents when clicked, optionally forwarding the player to another passage. In-browser savesi.e., autosave and slot savesare largely incompatible with private browsing modes, which cause all in-browser storage mechanisms to either persist only for the lifetime of the browsing session or fail outright. Executes its contents and replaces the contents of the selected element(s) with the output. Periods of ellipsis () signify data that is generated at compile time. Returns the title of the active (present) passage. Deprecated: Note: Starts playback of the track and fades it between the specified starting and destination volume levels over the specified number of seconds. The SaveSystem API object has been renamed to Save and several of its methods have also changed, for better consistency with the other APIs. A right angle bracket (>) that begins a line defines the blockquote markup. Returns a pseudo-random whole number (integer) within the range of the given bounds (inclusive)i.e., [min,max]. Opens the built-in restart dialog, prompting the player to restart the story. The data-init-passage attribute causes the element to be updated once at initialization, while the data-passage attribute causes the element to be updated upon each passage navigation. Instead, use the metadata property. Renders and displays the active (present) moment's associated passage without adding a new moment to the history. They are defined via the Template API. Global event triggered as the first step in closing the dialog when Dialog.close() is called. A data type refers to the "type" of data a variable is holding, such as a number, a string, an array, or anything else. Note: Essentially I want the Returns whether there are any filled slots. SugarCube features a configurable autosave system. TypeScript bindings for SugarCube APIs can found as the Definitely Typed package: @types/twine-sugarcube. SugarCube is a feature-rich, extensible, and simple story format. The debug views may be toggled via the Views button. Like in Harlowe, some SugarCube macros accept expressions and others accept discreet arguments. See the MDN article Media formats for HTML audio and video for more information on formats commonly supported in browserspay special attention to the Browser compatibility section. Selects the element that contains passage elements. The most common way to resolve this arbitrarily long return issue is to use a bit of JavaScript to record the last non-menu passage the player visited into a story variable and then to create a link with that. Note: To update the value associated with a key, simply set it again. Gets or sets the track's repeating playback state (default: false). Warning: Many of the commonly used native non-generic object types are already fully compatible with and supported for use within story variablese.g., Array, Date, Map, and Set. No other characters are allowed. For example, the following will not work because the macro parser will think that you're passing five discrete arguments, rather than a single expression: You could solve the problem by using a temporary variable to hold the result of the expression, then pass that to the macro. The State.display() methodformerly state.display()is no longer overridable, meaning it cannot be wrappede.g., the "StoryRegions" 3rd-party add-ons do this. Unsupported object types, either native or custom, can be made compatible by implementing .clone() and .toJSON() methods for themsee the Non-generic object types (a.k.a. Returns an AudioRunner instance for the tracks matching the given selector. For example: In general, you can group expressions into categories based on what kind of value they yield and/or what side effects they cause. Note: See Setting API for more information. If you need to know if the player has ever been to a particular passage, then you must use the State.hasPlayed() method or the hasVisited() story function. Sets the story's title. Warning: You got any pointers on tweaking this just a touch. Request that the browser toggle fullscreen modei.e., enter or exit as appropriate. Note: Returns whether playback of the track has been stopped. See the .flat() method for its replacement. Story Format: SugarCube 2.35.0. May be terminated by a <> macro. Returns whether the given member was found within the array, starting the search at position. Finally, one of three things happen (in order): the existing playthrough session is restored, if it exists, else the autosave is loaded, if it exists and is configured to do so, else the starting passage is run. Passage display. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a